High-Speed 2D Sprite Sheet Packing, Normal Mapping & Physics Collider Workstation
High-efficiency shelf and skyline packing reduces VRAM footprint and draw calls for Godot, Unity, and custom OpenGL/Vulkan engines.
Generate directional normal maps with dynamic height and depth filters to light 2D sprites in real-time point-lighting setups.
Extract tight convex and concave polygon hulls using marching pixel boundary analysis. Exports directly to Godot 4 CollisionPolygon2D.
No recurring monthly subscriptions. Offline Ed25519 node-locked protection.